Add **Nested Animations** for compositing animation clips

This commit is contained in:
Wojtek Figat
2022-07-31 15:53:09 +02:00
parent 3a39dad30f
commit 3b52914416
15 changed files with 583 additions and 186 deletions

View File

@@ -872,9 +872,17 @@ private:
void ProcessGroupCustom(Box* boxBase, Node* nodeBase, Value& value);
void ProcessGroupFunction(Box* boxBase, Node* node, Value& value);
enum class ProcessAnimationMode
{
Override,
Add,
BlendAdditive,
};
int32 GetRootNodeIndex(Animation* anim);
void ExtractRootMotion(const Animation::NodeToChannel* mapping, int32 rootNodeIndex, Animation* anim, float pos, float prevPos, Transform& rootNode, RootMotionData& rootMotion);
void ProcessAnimEvents(AnimGraphNode* node, bool loop, float length, float startTimePos, float oldTimePos, float animPos, float animPrevPos, Animation* anim, float speed);
void ProcessAnimEvents(AnimGraphNode* node, bool loop, float length, float animPos, float animPrevPos, Animation* anim, float speed);
void ProcessAnimation(AnimGraphImpulse* nodes, AnimGraphNode* node, bool loop, float length, float pos, float prevPos, Animation* anim, float speed, float weight = 1.0f, ProcessAnimationMode mode = ProcessAnimationMode::Override);
Variant SampleAnimation(AnimGraphNode* node, bool loop, float length, float startTimePos, float prevTimePos, float& newTimePos, Animation* anim, float speed);
Variant SampleAnimationsWithBlend(AnimGraphNode* node, bool loop, float length, float startTimePos, float prevTimePos, float& newTimePos, Animation* animA, Animation* animB, float speedA, float speedB, float alpha);
Variant SampleAnimationsWithBlend(AnimGraphNode* node, bool loop, float length, float startTimePos, float prevTimePos, float& newTimePos, Animation* animA, Animation* animB, Animation* animC, float speedA, float speedB, float speedC, float alphaA, float alphaB, float alphaC);