Add rotate position shape as particle module.

This commit is contained in:
Chandler Cox
2024-12-12 20:41:11 -06:00
parent 24266b64da
commit 3ba1ebb847
3 changed files with 70 additions and 0 deletions

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@@ -632,6 +632,20 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
), position.Value, param.ShaderName, wsPos);
break;
}
// Rotate position shape
case 216:
{
auto positionAttr = AccessParticleAttribute(node, nodeGpu->Attributes[0], AccessMode::Write);
const Value quaternion = tryGetValue(node->GetBox(0), Value::InitForZero(VariantType::Quaternion)).Cast(VariantType::Quaternion);
_writer.Write(
TEXT(
" {{\n"
" // Rotate position shape\n"
" {0} = QuatRotateVector({1}, {0});\n"
" }}\n"
), positionAttr.Value, quaternion.Value);
break;
}
// Helper macros for collision modules to share the code
#define COLLISION_BEGIN() \