Fix error when spawning prefab with rigidbody
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@@ -973,7 +973,7 @@ bool Level::loadScene(rapidjson_flax::Value& data, int32 engineBuild, bool autoI
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if (obj && obj->GetParent() == nullptr)
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{
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sceneObjects->At(i) = nullptr;
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LOG(Warning, "Scene object {0} {1} has missing parent object after scene load. Removing it.", obj->GetID(), obj->ToString());
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LOG(Warning, "Scene object {0} {1} has missing parent object after load. Removing it.", obj->GetID(), obj->ToString());
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obj->DeleteObject();
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}
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}
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