diff --git a/Source/Engine/Core/Math/Quaternion.cs b/Source/Engine/Core/Math/Quaternion.cs
index 7dc5b6826..125b5b36c 100644
--- a/Source/Engine/Core/Math/Quaternion.cs
+++ b/Source/Engine/Core/Math/Quaternion.cs
@@ -967,17 +967,18 @@ namespace FlaxEngine
Matrix3x3.LookAt(ref eye, ref target, ref up, out var matrix);
RotationMatrix(ref matrix, out result);
}
-
+
///
/// Creates a left-handed, look-at quaternion.
///
/// The position of the viewer's eye.
/// The camera look-at target.
/// The created look-at quaternion.
- public static Quaternion LookAt(Vector3 eye, Vector3 target){
+ public static Quaternion LookAt(Vector3 eye, Vector3 target)
+ {
return LookAt(eye, target, Vector3.Up);
}
-
+
///
/// Creates a left-handed, look-at quaternion.
///
@@ -1012,7 +1013,7 @@ namespace FlaxEngine
{
return RotationLookAt(forward, Vector3.Up);
}
-
+
///
/// Creates a left-handed, look-at quaternion.
///