Fix typo and indent

This commit is contained in:
Wojtek Figat
2024-11-26 16:03:16 +01:00
parent 6146ea89b3
commit 3bd0858acf

View File

@@ -16,7 +16,7 @@ namespace FlaxEditor.Content.Settings
public List<string> Tags = new List<string>();
/// <summary>
/// The layers names.
/// The layer names.
/// </summary>
[EditorOrder(10), EditorDisplay("Layers", EditorDisplayAttribute.InlineStyle), Collection(CanResize = false, Display = CollectionAttribute.DisplayType.Inline)]
public string[] Layers = new string[32];
@@ -31,7 +31,7 @@ namespace FlaxEditor.Content.Settings
}
/// <summary>
/// The layers names.
/// The layer names.
/// </summary>
[EditorOrder(10), EditorDisplay("Terrain Layers", EditorDisplayAttribute.InlineStyle), Collection(CanResize = false, Display = CollectionAttribute.DisplayType.Inline)]
public string[] TerrainLayers = new string[8];
@@ -42,19 +42,17 @@ namespace FlaxEditor.Content.Settings
/// <returns>The layer names.</returns>
public static string[] GetCurrentTerrainLayers()
{
#if FLAX_TESTS
#if FLAX_TESTS
return System.Array.Empty<string>();
#else
#else
string[] layerNames = GameSettings.Load<LayersAndTagsSettings>().TerrainLayers;
for (int i = 0; i < layerNames.Length; i++)
{
if (string.IsNullOrEmpty(layerNames[i]))
layerNames[i] = $"Layer {i}";
}
return layerNames;
#endif
#endif
}
[LibraryImport("FlaxEngine", EntryPoint = "LayersAndTagsSettingsInternal_GetCurrentLayers", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(FlaxEngine.Interop.StringMarshaller))]