Merge branch 'skip-setting-prefab-root-name' of https://github.com/Tryibion/FlaxEngine into Tryibion-skip-setting-prefab-root-name

This commit is contained in:
Wojtek Figat
2025-06-02 14:03:47 +02:00
3 changed files with 7 additions and 2 deletions

View File

@@ -255,12 +255,17 @@ namespace FlaxEditor.Modules
// When applying changes to prefab from actor in level ignore it's root transformation (see ActorEditor.ProcessDiff)
var originalTransform = instance.LocalTransform;
var originalName = instance.Name;
if (instance.IsPrefabRoot && instance.HasScene)
{
instance.LocalTransform = prefab.GetDefaultInstance().Transform;
instance.Name = prefab.GetDefaultInstance().Name;
}
// Call backend
var failed = PrefabManager.Internal_ApplyAll(FlaxEngine.Object.GetUnmanagedPtr(instance));
instance.LocalTransform = originalTransform;
instance.Name = originalName;
if (failed)
throw new Exception("Failed to apply the prefab. See log to learn more.");