From 3bd8d930e09c06b974db198d8406dd05862a6a40 Mon Sep 17 00:00:00 2001 From: NoriteSC <53096989+NoriteSC@users.noreply.github.com> Date: Tue, 25 Jul 2023 15:27:18 +0200 Subject: [PATCH] doc fixes and code corections mathf UnwindRadians has fixed coust added UnwindRadiansAccurate oldversion --- Source/Engine/Core/Math/Mathd.cs | 49 +++++++++++++++----- Source/Engine/Core/Math/Mathf.cs | 78 +++++++++++++++++++++++++------- 2 files changed, 100 insertions(+), 27 deletions(-) diff --git a/Source/Engine/Core/Math/Mathd.cs b/Source/Engine/Core/Math/Mathd.cs index 29bcc9420..d671d310b 100644 --- a/Source/Engine/Core/Math/Mathd.cs +++ b/Source/Engine/Core/Math/Mathd.cs @@ -880,7 +880,19 @@ namespace FlaxEngine /// Valid angle in radians. public static double UnwindRadians(double angle) { - // TODO: make it faster? + //[nori_sc] made it faster has fixed cost but with large angle values starts to lose accuracy floating point problem + // 1 call teaks ~20-30 ns with anny value + var a = angle - Floor(angle / TwoPi) * TwoPi; //loop funcion betwine 0 and TwoPi + return a > Pi ? (a - TwoPi) : a; // change range so it become Pi and -Pi + } + /// + /// the same as but is more computation intensive with large and has better accuracy with large + ///
cost of this funcion is %
+ ///
+ /// Angle in radians to unwind. + /// Valid angle in radians. + public static double UnwindRadiansAccurate(double angle) + { while (angle > Pi) { angle -= TwoPi; @@ -899,14 +911,26 @@ namespace FlaxEngine /// Valid angle in degrees. public static double UnwindDegrees(double angle) { - // TODO: make it faster? - while (angle > 180.0f) + //[nori_sc] made it faster for large values has fixed cost but with large angle values starts to lose accuracy floating point problem + // 1 call teaks ~20 ns with anny value + var a = angle - Floor(angle / 360.0) * 360.0; //loop funcion betwine 0 and 360 + return a > 180 ? (a - 360.0) : a; // change range so it become 180 and -180 + } + /// + /// the same as but is more computation intensive with large and has better accuracy with large + ///
cost of this funcion is % 180.0f
+ ///
+ /// Angle in radians to unwind. + /// Valid angle in radians. + public static double UnwindDegreesAccurate(double angle) + { + while (angle > 180.0) { - angle -= 360.0f; + angle -= 360.0; } - while (angle < -180.0f) + while (angle < -180.0) { - angle += 360.0f; + angle += 360.0; } return angle; } @@ -927,8 +951,9 @@ namespace FlaxEngine /// Interpolates between two values using a linear function by a given amount. /// /// - /// See http://www.encyclopediaofmath.org/index.php/Linear_interpolation and - /// http://fgiesen.wordpress.com/2012/08/15/linear-interpolation-past-present-and-future/ + /// See: + ///

+ ///

///
/// Value to interpolate from. /// Value to interpolate to. @@ -944,7 +969,8 @@ namespace FlaxEngine /// Performs smooth (cubic Hermite) interpolation between 0 and 1. /// /// - /// See https://en.wikipedia.org/wiki/Smoothstep + /// See: + ///

///
/// Value between 0 and 1 indicating interpolation amount. public static double SmoothStep(double amount) @@ -956,7 +982,8 @@ namespace FlaxEngine /// Performs a smooth(er) interpolation between 0 and 1 with 1st and 2nd order derivatives of zero at endpoints. /// /// - /// See https://en.wikipedia.org/wiki/Smoothstep + /// See: + ///

///
/// Value between 0 and 1 indicating interpolation amount. public static double SmootherStep(double amount) @@ -1013,7 +1040,7 @@ namespace FlaxEngine /// /// Gauss function. - /// http://en.wikipedia.org/wiki/Gaussian_function#Two-dimensional_Gaussian_function + ///

///
/// Curve amplitude. /// Position X. diff --git a/Source/Engine/Core/Math/Mathf.cs b/Source/Engine/Core/Math/Mathf.cs index 9463c13cb..09000e0cb 100644 --- a/Source/Engine/Core/Math/Mathf.cs +++ b/Source/Engine/Core/Math/Mathf.cs @@ -1180,7 +1180,19 @@ namespace FlaxEngine /// Valid angle in radians. public static float UnwindRadians(float angle) { - // TODO: make it faster? + //[nori_sc] made it faster has fixed cost but with large angle values (100 for example) starts to lose accuracy floating point problem + // 1 call teaks ~20-30 ns with anny value + var a = angle - Mathf.Floor(angle / Mathf.TwoPi) * Mathf.TwoPi; //loop funcion betwine 0 and TwoPi + return a > Mathf.Pi ? (a - Mathf.TwoPi) : a; // change range so it become Pi and -Pi + } + /// + /// the same as but is more computation intensive with large and has better accuracy with large + ///
cost of this funcion is %
+ ///
+ /// Angle in radians to unwind. + /// Valid angle in radians. + public static float UnwindRadiansAccurate(float angle) + { while (angle > Pi) { angle -= TwoPi; @@ -1191,7 +1203,6 @@ namespace FlaxEngine } return angle; } - /// /// Utility to ensure angle is between +/- 180 degrees by unwinding /// @@ -1199,7 +1210,19 @@ namespace FlaxEngine /// Valid angle in degrees. public static float UnwindDegrees(float angle) { - // TODO: make it faster? + //[nori_sc] made it faster for large values has fixed cost but with large angle values (1 000 000 for example) starts to lose accuracy floating point problem + // 1 call teaks ~20 ns with anny value + var a = angle - Floor(angle / 360.0f) * 360.0f; //loop funcion betwine 0 and 360 + return a > 180 ? (a - 360.0f) : a; // change range so it become 180 and -180 + } + /// + /// the same as but is more computation intensive with large and has better accuracy with large + ///
cost of this funcion is % 180.0f
+ ///
+ /// Angle in radians to unwind. + /// Valid angle in radians. + public static float UnwindDegreesAccurate(float angle) + { while (angle > 180.0f) { angle -= 360.0f; @@ -1210,7 +1233,6 @@ namespace FlaxEngine } return angle; } - /// /// Clamps the specified value. /// @@ -1299,8 +1321,12 @@ namespace FlaxEngine /// /// Interpolates between two values using a linear function by a given amount. /// - /// See http://www.encyclopediaofmath.org/index.php/Linear_interpolation and http://fgiesen.wordpress.com/2012/08/15/linear-interpolation-past-present-and-future/ - /// Value to interpolate from. + /// + /// See: + ///

+ ///

+ ///
+ /// /// Value to interpolate from. /// Value to interpolate to. /// Interpolation amount. /// The result of linear interpolation of values based on the amount. @@ -1312,8 +1338,12 @@ namespace FlaxEngine /// /// Interpolates between two values using a linear function by a given amount. /// - /// See http://www.encyclopediaofmath.org/index.php/Linear_interpolation and http://fgiesen.wordpress.com/2012/08/15/linear-interpolation-past-present-and-future/ - /// Value to interpolate from. + /// + /// See: + ///

+ ///

+ ///
+ /// /// Value to interpolate from. /// Value to interpolate to. /// Interpolation amount. /// The result of linear interpolation of values based on the amount. @@ -1325,8 +1355,12 @@ namespace FlaxEngine /// /// Interpolates between two values using a linear function by a given amount. /// - /// See http://www.encyclopediaofmath.org/index.php/Linear_interpolation and http://fgiesen.wordpress.com/2012/08/15/linear-interpolation-past-present-and-future/ - /// Value to interpolate from. + /// + /// See: + ///

+ ///

+ ///
+ /// /// Value to interpolate from. /// Value to interpolate to. /// Interpolation amount. /// The result of linear interpolation of values based on the amount. @@ -1338,7 +1372,10 @@ namespace FlaxEngine /// /// Performs smooth (cubic Hermite) interpolation between 0 and 1. /// - /// See https://en.wikipedia.org/wiki/Smoothstep + /// + /// See: + ///

+ ///
/// Value between 0 and 1 indicating interpolation amount. public static float SmoothStep(float amount) { @@ -1348,7 +1385,10 @@ namespace FlaxEngine /// /// Performs smooth (cubic Hermite) interpolation between 0 and 1. /// - /// See https://en.wikipedia.org/wiki/Smoothstep + /// + /// See: + ///

+ ///
/// Value between 0 and 1 indicating interpolation amount. public static double SmoothStep(double amount) { @@ -1358,7 +1398,10 @@ namespace FlaxEngine /// /// Performs a smooth(er) interpolation between 0 and 1 with 1st and 2nd order derivatives of zero at endpoints. /// - /// See https://en.wikipedia.org/wiki/Smoothstep + /// + /// See: + ///

+ ///
/// Value between 0 and 1 indicating interpolation amount. public static float SmootherStep(float amount) { @@ -1368,7 +1411,10 @@ namespace FlaxEngine /// /// Performs a smooth(er) interpolation between 0 and 1 with 1st and 2nd order derivatives of zero at endpoints. /// - /// See https://en.wikipedia.org/wiki/Smoothstep + /// + /// See: + ///

+ ///
/// Value between 0 and 1 indicating interpolation amount. public static double SmootherStep(double amount) { @@ -1446,7 +1492,7 @@ namespace FlaxEngine /// /// Gauss function. - /// http://en.wikipedia.org/wiki/Gaussian_function#Two-dimensional_Gaussian_function + ///

///
/// Curve amplitude. /// Position X. @@ -1463,7 +1509,7 @@ namespace FlaxEngine /// /// Gauss function. - /// http://en.wikipedia.org/wiki/Gaussian_function#Two-dimensional_Gaussian_function + ///

///
/// Curve amplitude. /// Position X.