Fix exporting skinned model after recent version changes
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@@ -151,6 +151,7 @@ ExportAssetResult AssetExporters::ExportSkinnedModel(ExportAssetContext& context
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// Extract all meshes
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const auto& lod = asset->LODs[lodIndex];
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int32 vertexStart = 1; // OBJ counts vertices from 1 not from 0
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byte version = stream.ReadByte();
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for (int32 meshIndex = 0; meshIndex < lod.Meshes.Count(); meshIndex++)
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{
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auto& mesh = lod.Meshes[meshIndex];
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