Fix editor grid gizmo when using Large Worlds
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@@ -8,12 +8,11 @@
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#include "./Flax/Common.hlsl"
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META_CB_BEGIN(0, Data)
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float4x4 WorldMatrix;
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float4x4 ViewProjectionMatrix;
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float4 GridColor;
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float3 ViewPos;
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float Far;
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float3 Padding;
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float3 ViewOrigin;
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float GridSize;
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META_CB_END
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@@ -46,8 +45,9 @@ META_VS_IN_ELEMENT(TEXCOORD, 0, R16G16_FLOAT, 1, ALIGN, PER_VERTEX, 0, true)
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VertexOutput VS_Grid(ModelInput input)
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{
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VertexOutput output;
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output.WorldPosition = mul(float4(input.Position.xyz, 1), WorldMatrix).xyz;
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output.Position = mul(float4(input.Position.xyz, 1), ViewProjectionMatrix);
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output.WorldPosition = input.Position.xyz + ViewOrigin;
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float3 geoPosition = input.Position.xyz - float3(0, ViewOrigin.y, 0);
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output.Position = mul(float4(geoPosition, 1), ViewProjectionMatrix);
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return output;
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}
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@@ -139,6 +139,7 @@ float4 GetColor(float3 pos, float scale)
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color = lerp(color, float4(1,0,0,1), l2);
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color = lerp(color, float4(0,0,1,1), l1);
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color *= dist;
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color *= 1 - saturate(length(pos) - 600000); // Fade out when far from origin (60km)
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return color;
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}
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