Add support for programmable samplers in shaders
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@@ -46,6 +46,7 @@ public:
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GPUPipelineState* CreatePipelineState() override;
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GPUTimerQuery* CreateTimerQuery() override;
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GPUBuffer* CreateBuffer(const StringView& name) override;
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GPUSampler* CreateSampler() override;
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GPUSwapChain* CreateSwapChain(Window* window) override;
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};
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