Add **Animation Slot** node for playing animations from code in Anim Graph
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@@ -303,6 +303,54 @@ public:
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/// </summary>
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API_FUNCTION() void ClearBlendShapeWeights();
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public:
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/// <summary>
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/// Plays the animation on the slot in Anim Graph.
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/// </summary>
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/// <param name="slotName">The name of the slot.</param>
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/// <param name="anim">The animation to play.</param>
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/// <param name="speed">The playback speed.</param>
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/// <param name="blendInTime">The animation blending in time (in seconds). Cam be used to smooth the slot animation playback with the input pose when starting the animation.</param>
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/// <param name="blendOutTime">The animation blending out time (in seconds). Cam be used to smooth the slot animation playback with the input pose when ending animation.</param>
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API_FUNCTION() void PlaySlotAnimation(const StringView& slotName, Animation* anim, float speed = 1.0f, float blendInTime = 0.2f, float blendOutTime = 0.2f);
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/// <summary>
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/// Stops all the animations playback on the all slots in Anim Graph.
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/// </summary>
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API_FUNCTION() void StopSlotAnimation();
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/// <summary>
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/// Stops the animation playback on the slot in Anim Graph.
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/// </summary>
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/// <param name="slotName">The name of the slot.</param>
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/// <param name="anim">The animation to stop.</param>
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API_FUNCTION() void StopSlotAnimation(const StringView& slotName, Animation* anim);
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/// <summary>
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/// Pauses all the animations playback on the all slots in Anim Graph.
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/// </summary>
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API_FUNCTION() void PauseSlotAnimation();
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/// <summary>
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/// Pauses the animation playback on the slot in Anim Graph.
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/// </summary>
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/// <param name="slotName">The name of the slot.</param>
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/// <param name="anim">The animation to pause.</param>
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API_FUNCTION() void PauseSlotAnimation(const StringView& slotName, Animation* anim);
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/// <summary>
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/// Checks if the any animation playback is active on the any slot in Anim Graph (not paused).
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/// </summary>
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API_FUNCTION() bool IsPlayingSlotAnimation();
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/// <summary>
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/// Checks if the animation playback is active on the slot in Anim Graph (not paused).
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/// </summary>
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/// <param name="slotName">The name of the slot.</param>
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/// <param name="anim">The animation to check.</param>
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API_FUNCTION() bool IsPlayingSlotAnimation(const StringView& slotName, Animation* anim);
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private:
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void ApplyRootMotion(const RootMotionData& rootMotionDelta);
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