Rebuild navigation after apply changes in Navigation asset

This commit is contained in:
Mr. Capybara
2023-11-09 14:08:01 -04:00
parent 74bcf7d9e5
commit 3c71dc99e0

View File

@@ -220,6 +220,12 @@ void NavigationSettings::Apply()
#endif
}
}
// Rebuild all navmeshs after apply changes on navigation
for (auto scene : Level::Scenes)
{
Navigation::BuildNavMesh(scene);
}
}
void NavigationSettings::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)