diff --git a/Source/Editor/Windows/SceneTreeWindow.cs b/Source/Editor/Windows/SceneTreeWindow.cs
index 851cd62f3..75a3723cf 100644
--- a/Source/Editor/Windows/SceneTreeWindow.cs
+++ b/Source/Editor/Windows/SceneTreeWindow.cs
@@ -104,11 +104,6 @@ namespace FlaxEditor.Windows
headerPanel.Parent = this;
- Editor.PlayModeBeginning += () => _blockSceneTreeScroll = true;
- Editor.PlayModeBegin += () => _blockSceneTreeScroll = false;
- Editor.PlayModeEnding += () => _blockSceneTreeScroll = true;
- Editor.PlayModeEnd += () => _blockSceneTreeScroll = false;
-
// Setup input actions
InputActions.Add(options => options.TranslateMode, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Translate);
InputActions.Add(options => options.RotateMode, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Rotate);
@@ -117,6 +112,34 @@ namespace FlaxEditor.Windows
InputActions.Add(options => options.LockFocusSelection, () => Editor.Windows.EditWin.Viewport.LockFocusSelection());
InputActions.Add(options => options.Rename, RenameSelection);
}
+
+ ///
+ public override void OnPlayBeginning()
+ {
+ base.OnPlayBeginning();
+ _blockSceneTreeScroll = true;
+ }
+
+ ///
+ public override void OnPlayBegin()
+ {
+ base.OnPlayBegin();
+ _blockSceneTreeScroll = false;
+ }
+
+ ///
+ public override void OnPlayEnding()
+ {
+ base.OnPlayEnding();
+ _blockSceneTreeScroll = true;
+ }
+
+ ///
+ public override void OnPlayEnd()
+ {
+ base.OnPlayEnd();
+ _blockSceneTreeScroll = true;
+ }
///
/// Enables or disables vertical and horizontal scrolling on the scene tree panel.