Add reducing shadows quality for smaller local lights
This commit is contained in:
@@ -22,7 +22,7 @@ private:
|
||||
GPUPipelineStatePermutationsPs<static_cast<int32>(Quality::MAX) * 2> _psShadowPoint;
|
||||
GPUPipelineStatePermutationsPs<static_cast<int32>(Quality::MAX) * 2> _psShadowSpot;
|
||||
PixelFormat _shadowMapFormat; // Cached on initialization
|
||||
int32 maxShadowsQuality = 0; // Cached state for the current frame rendering (setup via Prepare)
|
||||
int32 _maxShadowsQuality = 0; // Cached state for the current frame rendering (setup via Prepare)
|
||||
|
||||
public:
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user