Add improvements for joints editing with debug shapes
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@@ -161,7 +161,7 @@ public:
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/// <summary>
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/// Physics joint that is the most customizable type of joint. This joint type can be used to create all other built-in joint
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/// types, and to design your own custom ones, but is less intuitive to use.Allows a specification of a linear
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/// types, and to design your own custom ones, but is less intuitive to use. Allows a specification of a linear
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/// constraint (for example for a slider), twist constraint (rotating around X) and swing constraint (rotating around Y and Z).
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/// It also allows you to constrain limits to only specific axes or completely lock specific axes.
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/// </summary>
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@@ -325,6 +325,9 @@ public:
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public:
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// [Joint]
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#if USE_EDITOR
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void OnDebugDrawSelected() override;
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#endif
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void Serialize(SerializeStream& stream, const void* otherObj) override;
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void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
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