Fix C# editor
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@@ -281,33 +281,33 @@ namespace FlaxEditor.GUI.Dialogs
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// RGBA
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var rgbaR = new Rectangle(_cRed.Left - ChannelTextWidth, _cRed.Y, 10000, _cRed.Height);
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Render2D.DrawText(style.FontMedium, "R", rgbaR, textColor, TextAlignment.Near, TextAlignment.Center);
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FallbackTextUtils.DrawText(style.FontMedium, "R", rgbaR, textColor, TextAlignment.Near, TextAlignment.Center);
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rgbaR.Location.Y = _cGreen.Y;
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Render2D.DrawText(style.FontMedium, "G", rgbaR, textColor, TextAlignment.Near, TextAlignment.Center);
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FallbackTextUtils.DrawText(style.FontMedium, "G", rgbaR, textColor, TextAlignment.Near, TextAlignment.Center);
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rgbaR.Location.Y = _cBlue.Y;
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Render2D.DrawText(style.FontMedium, "B", rgbaR, textColor, TextAlignment.Near, TextAlignment.Center);
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FallbackTextUtils.DrawText(style.FontMedium, "B", rgbaR, textColor, TextAlignment.Near, TextAlignment.Center);
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rgbaR.Location.Y = _cAlpha.Y;
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Render2D.DrawText(style.FontMedium, "A", rgbaR, textColor, TextAlignment.Near, TextAlignment.Center);
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FallbackTextUtils.DrawText(style.FontMedium, "A", rgbaR, textColor, TextAlignment.Near, TextAlignment.Center);
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// HSV left
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var hsvHl = new Rectangle(_cHue.Left - ChannelTextWidth, _cHue.Y, 10000, _cHue.Height);
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Render2D.DrawText(style.FontMedium, "H", hsvHl, textColor, TextAlignment.Near, TextAlignment.Center);
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FallbackTextUtils.DrawText(style.FontMedium, "H", hsvHl, textColor, TextAlignment.Near, TextAlignment.Center);
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hsvHl.Location.Y = _cSaturation.Y;
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Render2D.DrawText(style.FontMedium, "S", hsvHl, textColor, TextAlignment.Near, TextAlignment.Center);
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FallbackTextUtils.DrawText(style.FontMedium, "S", hsvHl, textColor, TextAlignment.Near, TextAlignment.Center);
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hsvHl.Location.Y = _cValue.Y;
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Render2D.DrawText(style.FontMedium, "V", hsvHl, textColor, TextAlignment.Near, TextAlignment.Center);
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FallbackTextUtils.DrawText(style.FontMedium, "V", hsvHl, textColor, TextAlignment.Near, TextAlignment.Center);
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// HSV right
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var hsvHr = new Rectangle(_cHue.Right + 2, _cHue.Y, 10000, _cHue.Height);
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Render2D.DrawText(style.FontMedium, "°", hsvHr, textColor, TextAlignment.Near, TextAlignment.Center);
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FallbackTextUtils.DrawText(style.FontMedium, "°", hsvHr, textColor, TextAlignment.Near, TextAlignment.Center);
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hsvHr.Location.Y = _cSaturation.Y;
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Render2D.DrawText(style.FontMedium, "%", hsvHr, textColor, TextAlignment.Near, TextAlignment.Center);
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FallbackTextUtils.DrawText(style.FontMedium, "%", hsvHr, textColor, TextAlignment.Near, TextAlignment.Center);
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hsvHr.Location.Y = _cValue.Y;
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Render2D.DrawText(style.FontMedium, "%", hsvHr, textColor, TextAlignment.Near, TextAlignment.Center);
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FallbackTextUtils.DrawText(style.FontMedium, "%", hsvHr, textColor, TextAlignment.Near, TextAlignment.Center);
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// Hex
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var hex = new Rectangle(_cHex.Left - 26, _cHex.Y, 10000, _cHex.Height);
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Render2D.DrawText(style.FontMedium, "Hex", hex, textColor, TextAlignment.Near, TextAlignment.Center);
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FallbackTextUtils.DrawText(style.FontMedium, "Hex", hex, textColor, TextAlignment.Near, TextAlignment.Center);
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// Color difference
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var newRect = new Rectangle(_cOK.X, _cHex.Bottom + PickerMargin, _cCancel.Right - _cOK.Left, 0);
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