From 3d16f97e4c3e90b805e8201bf2136f6689121fe0 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Fri, 21 Apr 2023 15:59:18 +0200 Subject: [PATCH] Improve audio source setup clip after all properties are read --- Source/Engine/Audio/AudioSource.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Engine/Audio/AudioSource.cpp b/Source/Engine/Audio/AudioSource.cpp index 2e702cbae..2cee52a8a 100644 --- a/Source/Engine/Audio/AudioSource.cpp +++ b/Source/Engine/Audio/AudioSource.cpp @@ -363,7 +363,6 @@ void AudioSource::Deserialize(DeserializeStream& stream, ISerializeModifier* mod // Base Actor::Deserialize(stream, modifier); - DESERIALIZE(Clip); DESERIALIZE_MEMBER(Volume, _volume); DESERIALIZE_MEMBER(Pitch, _pitch); DESERIALIZE_MEMBER(Pan, _pan); @@ -373,6 +372,7 @@ void AudioSource::Deserialize(DeserializeStream& stream, ISerializeModifier* mod DESERIALIZE_MEMBER(Loop, _loop); DESERIALIZE_MEMBER(PlayOnStart, _playOnStart); DESERIALIZE_MEMBER(AllowSpatialization, _allowSpatialization); + DESERIALIZE(Clip); } bool AudioSource::HasContentLoaded() const