Improve stability of Vulkan and D3D12 backends on large worlds
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@@ -62,7 +62,7 @@ public:
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public:
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Allocation Allocate(uint64 size, uint32 alignment, CmdBufferVulkan* cmdBuffer);
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Allocation Allocate(uint64 size, uint32 alignment, GPUContextVulkan* context);
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public:
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