Improve stability of Vulkan and D3D12 backends on large worlds

This commit is contained in:
Wojtek Figat
2021-06-10 17:01:07 +02:00
parent 14bc9501c7
commit 3d4309457b
11 changed files with 161 additions and 115 deletions

View File

@@ -62,7 +62,7 @@ public:
public:
Allocation Allocate(uint64 size, uint32 alignment, CmdBufferVulkan* cmdBuffer);
Allocation Allocate(uint64 size, uint32 alignment, GPUContextVulkan* context);
public: