Fix crash when closing handles to asset file while any asset streaming task is active for asset from that file
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@@ -154,6 +154,11 @@ public:
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/// </summary>
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virtual void InitAsVirtual();
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/// <summary>
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/// Cancels any asynchronous content streaming by this asset (eg. mesh data streaming into GPU memory). Will release any locks for asset storage container.
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/// </summary>
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virtual void CancelStreaming();
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#if USE_EDITOR
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/// <summary>
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