Fix crash when closing handles to asset file while any asset streaming task is active for asset from that file

This commit is contained in:
Wojciech Figat
2022-07-18 13:02:34 +02:00
parent b6652a61c6
commit 3dbff3cab7
14 changed files with 119 additions and 11 deletions

View File

@@ -636,6 +636,11 @@ bool TextureBase::Init(void* ptr)
return Init(initData);
}
void TextureBase::CancelStreaming()
{
_texture.CancelStreamingTasks();
}
int32 TextureBase::CalculateChunkIndex(int32 mipIndex) const
{
// Mips are in 0-13 chunks