Fix crash when constant buffer is unused by shader but still exists
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@@ -59,14 +59,8 @@ bool BitonicSort::setupResources()
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if (!_shader->IsLoaded())
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return true;
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const auto shader = _shader->GetShader();
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// Validate shader constant buffer size
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_cb = shader->GetCB(0);
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if (_cb->GetSize() != sizeof(Data))
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{
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REPORT_INVALID_SHADER_PASS_CB_SIZE(shader, 0, Data);
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return true;
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}
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CHECK_INVALID_SHADER_PASS_CB_SIZE(shader, 0, Data);
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// Cache compute shaders
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_indirectArgsCS = shader->GetCS("CS_IndirectArgs");
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