_window dragging X11 fixed
Some checks are pending
Build Android / Game (Android, Release ARM64) (push) Waiting to run
Build iOS / Game (iOS, Release ARM64) (push) Waiting to run
Build Linux / Editor (Linux, Development x64) (push) Waiting to run
Build Linux / Game (Linux, Release x64) (push) Waiting to run
Build macOS / Editor (Mac, Development ARM64) (push) Waiting to run
Build macOS / Game (Mac, Release ARM64) (push) Waiting to run
Build Windows / Editor (Windows, Development x64) (push) Waiting to run
Build Windows / Game (Windows, Release x64) (push) Waiting to run
Cooker / Cook (Mac) (push) Waiting to run
Tests / Tests (Linux) (push) Waiting to run
Tests / Tests (Windows) (push) Waiting to run

This commit is contained in:
2025-01-20 22:31:13 +02:00
parent e45075f7d8
commit 3dd9612ae4
7 changed files with 97 additions and 57 deletions

View File

@@ -111,7 +111,7 @@ namespace FlaxEditor.GUI.Docking
window.DoDragDrop("", _dragOffset, window);
}
//window.Show();
//window.BringToFront();
//window.Focus();
@@ -159,7 +159,8 @@ namespace FlaxEditor.GUI.Docking
if (_toMove == null)
return;
_toMove.Window.Window.Opacity = 1.0f;
if (_toMove.Window != null)
_toMove.Window.Window.Opacity = 1.0f;
// Check if window won't be docked
if (_toSet == DockState.Float)
@@ -391,7 +392,7 @@ namespace FlaxEditor.GUI.Docking
// Make sure the all the dock hint areas are not under other windows
_toDock?.RootWindow.Window.BringToFront();
_toMove.RootWindow.Window.BringToFront();
//_toMove.RootWindow.Window.BringToFront(); // Doesn't work on X11
// Make the dragged window transparent when dock hints are visible
_toMove.Window.Window.Opacity = _toDock == null ? 1.0f : 0.4f;