Add debug drawing tangent frame of the selected skeleton node
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@@ -1060,8 +1060,13 @@ namespace FlaxEditor.Windows.Assets
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// Draw selected skeleton nodes
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// Draw selected skeleton nodes
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foreach (var node in proxy.NodesTree.Selection)
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foreach (var node in proxy.NodesTree.Selection)
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{
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{
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proxy.Window._preview.PreviewActor.GetNodeTransformation(node.Text, out var nodeTransformation, true);
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proxy.Window._preview.PreviewActor.GetNodeTransformation(node.Text, out var t, true);
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DebugDraw.DrawWireSphere(new BoundingSphere(nodeTransformation.TranslationVector, 4.0f), Color.Red, 0.0f, false);
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DebugDraw.DrawWireSphere(new BoundingSphere(t.TranslationVector, 4.0f), Color.Red, 0.0f, false);
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float tangentFrameSize = 0.05f * Utilities.Units.Meters2Units;
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Vector3 arrowsOrigin = t.TranslationVector + 0.001f * Utilities.Units.Meters2Units;
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DebugDraw.DrawLine(arrowsOrigin, arrowsOrigin + t.Forward * tangentFrameSize, CustomEditors.Editors.ActorTransformEditor.AxisColorX, 0.0f, false);
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DebugDraw.DrawLine(arrowsOrigin, arrowsOrigin + t.Up * tangentFrameSize, CustomEditors.Editors.ActorTransformEditor.AxisColorY, 0.0f, false);
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DebugDraw.DrawLine(arrowsOrigin, arrowsOrigin + t.Right * tangentFrameSize, CustomEditors.Editors.ActorTransformEditor.AxisColorZ, 0.0f, false);
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}
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}
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}
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}
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}
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}
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