Add error log when adding/removign actors during rendering or when ConcurrentSystemLocker deadlocks
This commit is contained in:
@@ -7,9 +7,23 @@
|
||||
#include "Engine/Graphics/RenderView.h"
|
||||
#include "Engine/Renderer/RenderList.h"
|
||||
#include "Engine/Threading/JobSystem.h"
|
||||
#include "Engine/Threading/Threading.h"
|
||||
#include "Engine/Profiler/ProfilerCPU.h"
|
||||
#include "Engine/Profiler/ProfilerMemory.h"
|
||||
#if !BUILD_RELEASE
|
||||
#include "Engine/Graphics/GPUDevice.h"
|
||||
#include "Engine/Core/Log.h"
|
||||
#endif
|
||||
|
||||
#if BUILD_RELEASE
|
||||
#define CHECK_SCENE_EDIT_ACCESS()
|
||||
#else
|
||||
#define CHECK_SCENE_EDIT_ACCESS() \
|
||||
if (Locker.HasLock(false) && IsInMainThread() && GPUDevice::Instance && GPUDevice::Instance->IsRendering()) \
|
||||
{ \
|
||||
LOG(Error, "Adding/removing actors during rendering is not supported ({}, '{}').", a->ToString(), a->GetNamePath()); \
|
||||
return; \
|
||||
}
|
||||
#endif
|
||||
|
||||
ISceneRenderingListener::~ISceneRenderingListener()
|
||||
{
|
||||
@@ -148,6 +162,7 @@ void SceneRendering::AddActor(Actor* a, int32& key)
|
||||
if (key != -1)
|
||||
return;
|
||||
PROFILE_MEM(Graphics);
|
||||
CHECK_SCENE_EDIT_ACCESS();
|
||||
const int32 category = a->_drawCategory;
|
||||
ConcurrentSystemLocker::WriteScope lock(Locker, true);
|
||||
auto& list = Actors[category];
|
||||
@@ -192,6 +207,7 @@ void SceneRendering::UpdateActor(Actor* a, int32& key, ISceneRenderingListener::
|
||||
|
||||
void SceneRendering::RemoveActor(Actor* a, int32& key)
|
||||
{
|
||||
CHECK_SCENE_EDIT_ACCESS();
|
||||
const int32 category = a->_drawCategory;
|
||||
ConcurrentSystemLocker::WriteScope lock(Locker, true);
|
||||
auto& list = Actors[category];
|
||||
|
||||
Reference in New Issue
Block a user