Improve #1119 to use a bit flag for object sync
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@@ -109,13 +109,14 @@ struct NetworkReplicatedObject
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uint32 LastOwnerFrame = 0;
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NetworkObjectRole Role;
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uint8 Spawned : 1;
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uint8 Synced : 1;
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DataContainer<uint32> TargetClientIds;
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INetworkObject* AsNetworkObject;
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bool NetworkObjectSync = false;
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NetworkReplicatedObject()
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{
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Spawned = 0;
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Synced = 0;
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}
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bool operator==(const NetworkReplicatedObject& other) const
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@@ -640,10 +641,10 @@ void InvokeObjectReplication(NetworkReplicatedObject& item, uint32 ownerFrame, b
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if (item.AsNetworkObject)
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{
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item.AsNetworkObject->OnNetworkDeserialize();
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if (!item.NetworkObjectSync)
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if (!item.Synced)
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{
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item.Synced = true;
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item.AsNetworkObject->OnNetworkSync();
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item.NetworkObjectSync = true;
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}
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}
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