Refactor prefab's objectsCache to be explicitly SceneObject values
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@@ -76,12 +76,12 @@ Actor* PrefabManager::SpawnPrefab(Prefab* prefab, Actor* parent)
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return SpawnPrefab(prefab, Transform(Vector3::Minimum), parent, nullptr);
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}
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Actor* PrefabManager::SpawnPrefab(Prefab* prefab, Actor* parent, Dictionary<Guid, const void*>* objectsCache, bool withSynchronization)
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Actor* PrefabManager::SpawnPrefab(Prefab* prefab, Actor* parent, Dictionary<Guid, SceneObject*>* objectsCache, bool withSynchronization)
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{
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return SpawnPrefab(prefab, Transform(Vector3::Minimum), parent, objectsCache, withSynchronization);
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}
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Actor* PrefabManager::SpawnPrefab(Prefab* prefab, const Transform& transform, Actor* parent, Dictionary<Guid, const void*>* objectsCache, bool withSynchronization)
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Actor* PrefabManager::SpawnPrefab(Prefab* prefab, const Transform& transform, Actor* parent, Dictionary<Guid, SceneObject*>* objectsCache, bool withSynchronization)
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{
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PROFILE_CPU_NAMED("Prefab.Spawn");
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if (prefab == nullptr)
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