Fix crash on engine exit when asset fails to load due to serialized version mismatch
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@@ -69,9 +69,24 @@ protected:
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return Result::Ok;
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}
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void OnFail() override
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{
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if (Asset)
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{
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Asset->_loadingTask = nullptr;
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Asset = nullptr;
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}
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// Base
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ContentLoadTask::OnFail();
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}
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void OnEnd() override
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{
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Asset = nullptr;
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if (Asset)
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{
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Asset->_loadingTask = nullptr;
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Asset = nullptr;
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}
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// Base
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ContentLoadTask::OnEnd();
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