Optimize local lights sphere mesh rendering to match the area better

This commit is contained in:
Wojtek Figat
2024-04-05 12:48:09 +02:00
parent 0cc6669cbd
commit 3efd1e4e84
6 changed files with 53 additions and 91 deletions

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@@ -890,7 +890,7 @@ public:
/// <param name="translation">The translation.</param>
/// <param name="rotation">Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin.</param>
/// <param name="scaling">The scaling.</param>
/// <param name="result">When the method completes, contains the created rotation matrix.</param>
/// <param name="result">When the method completes, contains the created transformation matrix.</param>
static void Transformation(const Float3& scaling, const Quaternion& rotation, const Float3& translation, Matrix& result);
// Creates a 3D affine transformation matrix.