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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using System;
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namespace FlaxEngine.GUI
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{
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/// <summary>
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/// Button with an icon.
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/// </summary>
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public class IconButton : Button
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{
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/// <summary>
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/// The sprite rendered on the button.
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/// </summary>
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public SpriteHandle ButtonSprite { get; set; }
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/// <summary>
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/// Whether or not to hide the border of the button.
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/// </summary>
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public bool HideBorder = true;
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/// <summary>
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/// Initializes a new instance of the <see cref="IconButton"/> class.
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/// </summary>
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/// <param name="buttonSprite">The sprite used by the button.</param>
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public IconButton(SpriteHandle buttonSprite)
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: this(0, 0, buttonSprite)
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="IconButton"/> class.
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/// </summary>
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/// <param name="x">Position X coordinate</param>
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/// <param name="y">Position Y coordinate</param>
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/// <param name="buttonSprite">The sprite used by the button.</param>
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/// <param name="width">Width</param>
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/// <param name="height">Height</param>
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/// <param name="hideBorder">Whether or not to hide the border.</param>
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public IconButton(float x, float y, SpriteHandle buttonSprite, float width = 120, float height = DefaultHeight, bool hideBorder = true)
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: base(x, y, width, height)
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{
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ButtonSprite = buttonSprite;
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BackgroundBrush = new SpriteBrush(ButtonSprite);
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HideBorder = hideBorder;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="IconButton"/> class.
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/// </summary>
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/// <param name="location">Position</param>
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/// <param name="size">Size</param>
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/// <param name="buttonSprite">The sprite used by the button.</param>
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public IconButton(Float2 location, Float2 size, SpriteHandle buttonSprite)
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: this(location.X, location.Y, buttonSprite, size.X, size.Y)
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{
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}
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/// <summary>
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/// Sets the colors of the button, taking into account the <see cref="HideBorder"/> field.>
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/// </summary>
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/// <param name="color">The color to use.</param>
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public override void SetColors(Color color)
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{
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BackgroundColor = color;
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BackgroundColorSelected = color.RGBMultiplied(0.8f);
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BackgroundColorHighlighted = color.RGBMultiplied(1.2f);
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BorderColor = HideBorder ? Color.Transparent : color.RGBMultiplied(0.5f);
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BorderColorSelected = BorderColor;
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BorderColorHighlighted = BorderColor;
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}
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}
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}
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