DrawInstancedIndirect & DrawIndexedInstanceIndirect impl.
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@@ -1704,7 +1704,7 @@ bool GPUDeviceVulkan::Init()
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limits.HasGeometryShaders = false; // TODO: add geometry shaders support for Vulkan
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limits.HasInstancing = true;
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limits.HasVolumeTextureRendering = true;
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limits.HasDrawIndirect = false; // TODO: add Draw Indirect support for Vulkan
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limits.HasDrawIndirect = true;
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limits.HasAppendConsumeBuffers = false; // TODO: add Append Consume buffers support for Vulkan
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limits.HasSeparateRenderTargetBlendState = true;
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limits.HasDepthAsSRV = true;
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