Refactor SceneRendering to simplify actors impl of drawing flow at high level
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@@ -197,7 +197,6 @@ public:
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// [Actor]
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void Draw(RenderContext& renderContext) override;
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void DrawGeneric(RenderContext& renderContext) override;
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bool IntersectsItself(const Ray& ray, float& distance, Vector3& normal) override;
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void Serialize(SerializeStream& stream, const void* otherObj) override;
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void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
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