Refactor SceneRendering to simplify actors impl of drawing flow at high level

This commit is contained in:
Wojciech Figat
2022-02-22 17:06:19 +01:00
parent 8c075c78cb
commit 3fe1e2c763
43 changed files with 191 additions and 617 deletions

View File

@@ -197,7 +197,6 @@ public:
// [Actor]
void Draw(RenderContext& renderContext) override;
void DrawGeneric(RenderContext& renderContext) override;
bool IntersectsItself(const Ray& ray, float& distance, Vector3& normal) override;
void Serialize(SerializeStream& stream, const void* otherObj) override;
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;