Refactor SceneRendering to simplify actors impl of drawing flow at high level
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@@ -354,7 +354,7 @@ void Camera::OnEnable()
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{
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Cameras.Add(this);
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#if USE_EDITOR
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GetSceneRendering()->AddCommonNoCulling(this);
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_sceneRenderingKey = GetSceneRendering()->AddActor(this);
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#endif
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// Base
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@@ -364,7 +364,7 @@ void Camera::OnEnable()
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void Camera::OnDisable()
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{
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#if USE_EDITOR
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GetSceneRendering()->RemoveCommonNoCulling(this);
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GetSceneRendering()->RemoveActor(this, _sceneRenderingKey);
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#endif
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Cameras.Remove(this);
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if (CutSceneCamera == this)
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