Refactor SceneRendering to simplify actors impl of drawing flow at high level

This commit is contained in:
Wojciech Figat
2022-02-22 17:06:19 +01:00
parent 8c075c78cb
commit 3fe1e2c763
43 changed files with 191 additions and 617 deletions

View File

@@ -60,7 +60,6 @@ NavMeshBoundsVolume* SceneNavigation::FindNavigationBoundsOverlap(const Bounding
Scene::Scene(const SpawnParams& params)
: Actor(params)
, Rendering(this)
, LightmapsData(this)
, CSGData(this)
{