Refactor SceneRendering to simplify actors impl of drawing flow at high level
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@@ -60,7 +60,6 @@ NavMeshBoundsVolume* SceneNavigation::FindNavigationBoundsOverlap(const Bounding
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Scene::Scene(const SpawnParams& params)
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: Actor(params)
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, Rendering(this)
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, LightmapsData(this)
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, CSGData(this)
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{
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