Refactor SceneRendering to simplify actors impl of drawing flow at high level
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@@ -441,7 +441,6 @@ public:
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// [PhysicsColliderActor]
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void Draw(RenderContext& renderContext) override;
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void DrawGeneric(RenderContext& renderContext) override;
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#if USE_EDITOR
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void OnDebugDrawSelected() override;
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#endif
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