Optimize Particles drawing to use a whole RenderContextBatch
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@@ -133,7 +133,6 @@ void GPUParticles::CopyParticlesCount(GPUContext* context, ParticleEmitter* emit
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void GPUParticles::Execute(GPUContext* context, ParticleEmitter* emitter, ParticleEffect* effect, int32 emitterIndex, ParticleEmitterInstance& data)
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{
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PROFILE_CPU_ASSET(emitter);
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PROFILE_GPU("GPUParticles");
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ASSERT(emitter->Graph.Version == data.Version);
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ASSERT(emitter->Graph.Version == data.Buffer->Version);
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uint32 counterDefaultValue = 0;
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