Fix SnapToGrid to skip when grid component is 0
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@@ -1544,9 +1544,12 @@ namespace FlaxEngine
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/// <returns>The position snapped to the grid.</returns>
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public static Double3 SnapToGrid(Double3 pos, Double3 gridSize)
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{
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pos.X = Mathd.Ceil((pos.X - (gridSize.X * 0.5)) / gridSize.X) * gridSize.X;
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pos.Y = Mathd.Ceil((pos.Y - (gridSize.Y * 0.5)) / gridSize.Y) * gridSize.Y;
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pos.Z = Mathd.Ceil((pos.Z - (gridSize.Z * 0.5)) / gridSize.Z) * gridSize.Z;
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if (Mathd.Abs(gridSize.X) > Mathd.Epsilon)
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pos.X = Mathd.Ceil((pos.X - (gridSize.X * 0.5)) / gridSize.X) * gridSize.X;
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if (Mathd.Abs(gridSize.Y) > Mathd.Epsilon)
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pos.Y = Mathd.Ceil((pos.Y - (gridSize.Y * 0.5)) / gridSize.Y) * gridSize.Y;
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if (Mathd.Abs(gridSize.Z) > Mathd.Epsilon)
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pos.Z = Mathd.Ceil((pos.Z - (gridSize.Z * 0.5)) / gridSize.Z) * gridSize.Z;
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return pos;
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}
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