Fix SnapToGrid to skip when grid component is 0
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@@ -1291,8 +1291,10 @@ namespace FlaxEngine
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/// <returns>The position snapped to the grid.</returns>
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public static Float2 SnapToGrid(Float2 pos, Float2 gridSize)
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{
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pos.X = Mathf.Ceil((pos.X - (gridSize.X * 0.5f)) / gridSize.X) * gridSize.X;
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pos.Y = Mathf.Ceil((pos.Y - (gridSize.Y * 0.5f)) / gridSize.Y) * gridSize.Y;
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if (Mathf.Abs(gridSize.X) > Mathf.Epsilon)
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pos.X = Mathf.Ceil((pos.X - (gridSize.X * 0.5f)) / gridSize.X) * gridSize.X;
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if (Mathf.Abs(gridSize.Y) > Mathf.Epsilon)
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pos.Y = Mathf.Ceil((pos.Y - (gridSize.Y * 0.5f)) / gridSize.Y) * gridSize.Y;
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return pos;
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}
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