Refactor generated bindings P/Invoke to support name mangling for symbols
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@@ -1323,7 +1323,6 @@ bool Level::SaveAllScenes()
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void Level::SaveAllScenesAsync()
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{
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SCRIPTING_EXPORT("FlaxEngine.Level::Internal_SaveAllScenesAsync")
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ScopeLock lock(_sceneActionsLocker);
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for (int32 i = 0; i < Scenes.Count(); i++)
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_sceneActions.Enqueue(New<SaveSceneAction>(Scenes[i]));
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@@ -1428,7 +1427,6 @@ bool Level::UnloadAllScenes()
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void Level::UnloadAllScenesAsync()
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{
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SCRIPTING_EXPORT("FlaxEngine.Level::Internal_UnloadAllScenesAsync")
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ScopeLock lock(_sceneActionsLocker);
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_sceneActions.Enqueue(New<UnloadScenesAction>());
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}
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