Add FaceIndex to RayCastHit
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@@ -140,6 +140,7 @@ void RayCastHit::Gather(const PxRaycastHit& hit)
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Normal = P2C(hit.normal);
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Distance = hit.distance;
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Collider = hit.shape ? static_cast<PhysicsColliderActor*>(hit.shape->userData) : nullptr;
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FaceIndex = hit.faceIndex;
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UV.X = hit.u;
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UV.Y = hit.v;
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}
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@@ -150,6 +151,7 @@ void RayCastHit::Gather(const PxSweepHit& hit)
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Normal = P2C(hit.normal);
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Distance = hit.distance;
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Collider = hit.shape ? static_cast<PhysicsColliderActor*>(hit.shape->userData) : nullptr;
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FaceIndex = hit.faceIndex;
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UV = Vector2::Zero;
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}
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