Remake
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@@ -876,6 +876,15 @@ void Actor::EndPlay()
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CHECK(IsDuringPlay());
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#endif
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// Fire event for scripting
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for (auto* script : Scripts)
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{
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CHECK_EXECUTE_IN_EDITOR
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{
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script->OnDestroy();
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}
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}
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// Fire event for scripting
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if (IsActiveInHierarchy() && GetScene())
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{
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@@ -895,15 +904,6 @@ void Actor::EndPlay()
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Children[i]->EndPlay();
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}
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// Fire event for scripting
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for (auto* script : Scripts)
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{
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CHECK_EXECUTE_IN_EDITOR
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{
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script->OnDestroy();
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}
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}
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// Inform attached scripts
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for (int32 i = 0; i < Scripts.Count(); i++)
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{
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