@@ -149,8 +149,8 @@ float Spline::GetSplineDuration() const
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float Spline::GetSplineLength() const
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{
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float sum = 0.0f;
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const int32 slices = 20;
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const float step = 1.0f / (float)slices;
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constexpr int32 slices = 20;
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constexpr float step = 1.0f / (float)slices;
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Vector3 prevPoint = Vector3::Zero;
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if (Curve.GetKeyframes().Count() != 0)
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{
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||||
@@ -181,6 +181,37 @@ float Spline::GetSplineLength() const
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return Math::Sqrt(sum);
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}
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float Spline::GetSplineSegmentLength(int32 index) const
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{
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if (index == 0)
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return 0.0f;
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CHECK_RETURN(index > 0 && index < GetSplinePointsCount(), 0.0f);
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float sum = 0.0f;
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constexpr int32 slices = 20;
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constexpr float step = 1.0f / (float)slices;
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const auto& a = Curve[index - 1];
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const auto& b = Curve[index];
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Vector3 startPoint = a.Value.Translation * _transform.Scale;
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{
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const float length = Math::Abs(b.Time - a.Time);
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Vector3 leftTangent, rightTangent;
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AnimationUtils::GetTangent(a.Value.Translation, a.TangentOut.Translation, length, leftTangent);
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AnimationUtils::GetTangent(b.Value.Translation, b.TangentIn.Translation, length, rightTangent);
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// TODO: implement sth more analytical than brute-force solution
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for (int32 slice = 0; slice < slices; slice++)
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{
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const float t = (float)slice * step;
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Vector3 pos;
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AnimationUtils::Bezier(a.Value.Translation, leftTangent, rightTangent, b.Value.Translation, t, pos);
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pos *= _transform.Scale;
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sum += (float)Vector3::DistanceSquared(pos, startPoint);
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startPoint = pos;
|
||||
}
|
||||
}
|
||||
return Math::Sqrt(sum);
|
||||
}
|
||||
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float Spline::GetSplineTime(int32 index) const
|
||||
{
|
||||
CHECK_RETURN(index >= 0 && index < GetSplinePointsCount(), 0.0f)
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||||
@@ -167,6 +167,13 @@ public:
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/// </summary>
|
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API_PROPERTY() float GetSplineLength() const;
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||||
|
||||
/// <summary>
|
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/// Gets the length of the spline segment (distance between pair of two points).
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/// </summary>
|
||||
/// <param name="index">The index of the segment end index. Zero-based, smaller than GetSplinePointsCount().</param>
|
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/// <returns>The spline segment length.</returns>
|
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API_FUNCTION() float GetSplineSegmentLength(int32 index) const;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the time of the spline keyframe.
|
||||
/// </summary>
|
||||
|
||||
Reference in New Issue
Block a user