Fix Visject Surface search to check nested surfaces (such as State Machine graphs)

This commit is contained in:
Wojtek Figat
2024-10-28 20:32:17 +01:00
parent f88eeeb313
commit 41a0ccb218
4 changed files with 71 additions and 27 deletions

View File

@@ -225,8 +225,7 @@ namespace FlaxEditor.Surface.Archetypes
/// <inheritdoc />
public override void OnDestroy()
{
if (Surface != null)
Surface.RemoveContext(this);
Surface?.RemoveContext(this);
_maxTransitionsPerUpdate = null;
_reinitializeOnBecomingRelevant = null;
@@ -717,9 +716,12 @@ namespace FlaxEditor.Surface.Archetypes
LoadTransitions();
// Register for surface mouse events to handle transition arrows interactions
Surface.CustomMouseUp += OnSurfaceMouseUp;
Surface.CustomMouseDoubleClick += OnSurfaceMouseDoubleClick;
if (Surface != null)
{
// Register for surface mouse events to handle transition arrows interactions
Surface.CustomMouseUp += OnSurfaceMouseUp;
Surface.CustomMouseDoubleClick += OnSurfaceMouseDoubleClick;
}
}
private void OnSurfaceMouseUp(ref Float2 mouse, MouseButton buttons, ref bool handled)
@@ -1398,7 +1400,8 @@ namespace FlaxEditor.Surface.Archetypes
if (context.FindNode(9, 21) == null)
{
var wasEnabled = true;
if (Surface.Undo != null)
var undo = Surface?.Undo;
if (undo != null)
{
wasEnabled = Surface.Undo.Enabled;
Surface.Undo.Enabled = false;
@@ -1406,7 +1409,7 @@ namespace FlaxEditor.Surface.Archetypes
context.SpawnNode(9, 21, new Float2(100.0f));
if (Surface.Undo != null)
if (undo != null)
{
Surface.Undo.Enabled = wasEnabled;
}
@@ -1492,7 +1495,7 @@ namespace FlaxEditor.Surface.Archetypes
/// <inheritdoc />
public override void OnDestroy()
{
Surface.RemoveContext(this);
Surface?.RemoveContext(this);
base.OnDestroy();
}
@@ -1886,7 +1889,7 @@ namespace FlaxEditor.Surface.Archetypes
if (context.FindNode(9, 22) == null)
{
var wasEnabled = true;
var undo = SourceState.Surface.Undo;
var undo = SourceState.Surface?.Undo;
if (undo != null)
{
wasEnabled = undo.Enabled;

View File

@@ -87,7 +87,7 @@ namespace FlaxEditor.Surface
Title = TitleValue;
Color = ColorValue;
var size = SizeValue;
if (Surface.GridSnappingEnabled)
if (Surface != null && Surface.GridSnappingEnabled)
size = Surface.SnapToGrid(size, true);
Size = size;

View File

@@ -2,8 +2,8 @@
using System;
using System.Collections.Generic;
using System.Linq;
using FlaxEditor.Surface.Undo;
using FlaxEngine;
namespace FlaxEditor.Surface
{
@@ -57,6 +57,28 @@ namespace FlaxEditor.Surface
return null;
}
/// <summary>
/// Opens the surface context with the given owning nodes IDs path.
/// </summary>
/// <param name="nodePath">The node ids path.</param>
/// <returns>Found context or null if cannot.</returns>
public VisjectSurfaceContext OpenContext(Span<uint> nodePath)
{
OpenContext(RootContext.Context);
if (nodePath != null && nodePath.Length != 0)
{
for (int i = 0; i < nodePath.Length; i++)
{
var node = Context.FindNode(nodePath[i]);
if (node is ISurfaceContext context)
OpenContext(context);
else
return null;
}
}
return Context;
}
/// <summary>
/// Creates the Visject surface context for the given surface data source context.
/// </summary>
@@ -101,7 +123,12 @@ namespace FlaxEditor.Surface
if (_root == null)
_root = surfaceContext;
else if (ContextStack.Contains(surfaceContext))
throw new ArgumentException("Context has been already added to the stack.");
{
// Go up until the given context
while (ContextStack.First() != surfaceContext)
CloseContext();
return;
}
// Change stack
ContextStack.Push(surfaceContext);

View File

@@ -13,7 +13,6 @@ using FlaxEditor.GUI.Docking;
using FlaxEditor.GUI.Input;
using FlaxEditor.GUI.Tree;
using FlaxEditor.Options;
using FlaxEditor.Scripting;
using FlaxEditor.Surface;
using FlaxEditor.Windows;
using FlaxEditor.Windows.Assets;
@@ -496,6 +495,7 @@ namespace FlaxEngine.Windows.Search
// Iterate over all assets
var tempFolder = StringUtils.NormalizePath(Path.GetDirectoryName(Globals.TemporaryFolder));
var nodePath = new List<uint>();
for (var i = 0; i < assets.Length && !_token.IsCancellationRequested; i++)
{
var id = assets[i];
@@ -512,20 +512,21 @@ namespace FlaxEngine.Windows.Search
continue;
// Search asset contents
nodePath.Clear();
if (asset is VisualScript visualScript)
SearchAsyncInnerVisject(asset, visualScript.LoadSurface());
SearchAsyncInnerVisject(asset, visualScript.LoadSurface(), nodePath);
else if (asset is Material material)
SearchAsyncInnerVisject(asset, material.LoadSurface(false));
SearchAsyncInnerVisject(asset, material.LoadSurface(false), nodePath);
else if (asset is MaterialFunction materialFunction)
SearchAsyncInnerVisject(asset, materialFunction.LoadSurface());
SearchAsyncInnerVisject(asset, materialFunction.LoadSurface(), nodePath);
else if (asset is AnimationGraph animationGraph)
SearchAsyncInnerVisject(asset, animationGraph.LoadSurface());
SearchAsyncInnerVisject(asset, animationGraph.LoadSurface(), nodePath);
else if (asset is AnimationGraphFunction animationGraphFunction)
SearchAsyncInnerVisject(asset, animationGraphFunction.LoadSurface());
SearchAsyncInnerVisject(asset, animationGraphFunction.LoadSurface(), nodePath);
else if (asset is ParticleEmitter particleEmitter)
SearchAsyncInnerVisject(asset, particleEmitter.LoadSurface(false));
SearchAsyncInnerVisject(asset, particleEmitter.LoadSurface(false), nodePath);
else if (asset is ParticleEmitterFunction particleEmitterFunction)
SearchAsyncInnerVisject(asset, particleEmitterFunction.LoadSurface());
SearchAsyncInnerVisject(asset, particleEmitterFunction.LoadSurface(), nodePath);
// Don't eat whole performance
Thread.Sleep(15);
@@ -551,7 +552,7 @@ namespace FlaxEngine.Windows.Search
};
}
private void SearchAsyncInnerVisject(Asset asset, byte[] surfaceData)
private void SearchAsyncInnerVisject(Asset asset, byte[] surfaceData, List<uint> nodePath)
{
// Load Visject surface from data
if (surfaceData == null || surfaceData.Length == 0)
@@ -566,7 +567,6 @@ namespace FlaxEngine.Windows.Search
if (_visjectSurfaceStyle == null)
_visjectSurfaceStyle = SurfaceStyle.CreateDefault(Editor);
SearchResultTreeNode assetTreeNode = null;
// TODO: support nested surfaces (eg. in Anim Graph)
// Search parameters
foreach (var parameter in _visjectSurfaceContext.Parameters)
@@ -592,7 +592,8 @@ namespace FlaxEngine.Windows.Search
// Search nodes
var newTreeNodes = new List<SearchResultTreeNode>();
foreach (var node in _visjectSurfaceContext.Nodes)
var nodes = _visjectSurfaceContext.Nodes.ToArray();
foreach (var node in nodes)
{
newTreeNodes.Clear();
if (node.Values != null)
@@ -602,12 +603,18 @@ namespace FlaxEngine.Windows.Search
SearchVisjectMatch(value, (matchedValue, matchedText) =>
{
var valueTreeNode = AddVisjectSearchResult(matchedValue, matchedText, node.Archetype.ConnectionsHints);
valueTreeNode.Tag = node.ID;
valueTreeNode.Tag = new VisjectNodeTag { NodeId = node.ID, NodePath = nodePath.ToArray() };
valueTreeNode.Navigate = OnNavigateVisjectNode;
newTreeNodes.Add(valueTreeNode);
});
}
}
if (node is ISurfaceContext context)
{
nodePath.Add(node.ID);
SearchAsyncInnerVisject(asset, context.SurfaceData, nodePath);
nodePath.RemoveAt(nodePath.Count - 1);
}
var nodeSearchText = node.ContentSearchText;
if (newTreeNodes.Count != 0 || (nodeSearchText != null && IsSearchMatch(ref nodeSearchText)))
@@ -617,7 +624,7 @@ namespace FlaxEngine.Windows.Search
{
Text = node.Title,
TooltipText = node.TooltipText,
Tag = node.ID,
Tag = new VisjectNodeTag { NodeId = node.ID, NodePath = nodePath.ToArray() },
Navigate = OnNavigateVisjectNode,
Parent = assetTreeNode,
};
@@ -723,9 +730,15 @@ namespace FlaxEngine.Windows.Search
Editor.ContentEditing.Open(contentItem);
}
private struct VisjectNodeTag
{
public uint NodeId;
public uint[] NodePath;
}
private void OnNavigateVisjectNode(SearchResultTreeNode treeNode)
{
var nodeId = (uint)treeNode.Tag;
var tag = (VisjectNodeTag)treeNode.Tag;
var assetId = Guid.Empty;
var assetTreeNode = treeNode.Parent;
while (!(assetTreeNode.Tag is Guid))
@@ -734,7 +747,8 @@ namespace FlaxEngine.Windows.Search
var contentItem = Editor.ContentDatabase.FindAsset(assetId);
if (Editor.ContentEditing.Open(contentItem) is IVisjectSurfaceWindow window)
{
var node = window.VisjectSurface.FindNode(nodeId);
var context = window.VisjectSurface.OpenContext(tag.NodePath) ?? window.VisjectSurface.Context;
var node = context.FindNode(tag.NodeId);
if (node != null)
{
// Focus this node