Split CurveEditor into separate files for easier navigation
This commit is contained in:
450
Source/Editor/GUI/CurveEditor.Contents.cs
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450
Source/Editor/GUI/CurveEditor.Contents.cs
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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using FlaxEngine;
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using FlaxEngine.GUI;
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namespace FlaxEditor.GUI
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{
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partial class CurveEditor<T>
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{
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/// <summary>
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/// The curve contents container control.
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/// </summary>
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/// <seealso cref="FlaxEngine.GUI.ContainerControl" />
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protected class ContentsBase : ContainerControl
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{
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private readonly CurveEditor<T> _editor;
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internal bool _leftMouseDown;
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private bool _rightMouseDown;
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internal Vector2 _leftMouseDownPos = Vector2.Minimum;
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private Vector2 _rightMouseDownPos = Vector2.Minimum;
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private Vector2 _movingViewLastPos;
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internal Vector2 _mousePos = Vector2.Minimum;
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internal bool _isMovingSelection;
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internal bool _isMovingTangent;
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internal bool _movedKeyframes;
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private TangentPoint _movingTangent;
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private Vector2 _movingSelectionStart;
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private Vector2[] _movingSelectionOffsets;
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private Vector2 _cmShowPos;
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/// <summary>
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/// Initializes a new instance of the <see cref="ContentsBase"/> class.
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/// </summary>
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/// <param name="editor">The curve editor.</param>
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public ContentsBase(CurveEditor<T> editor)
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{
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_editor = editor;
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}
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private void UpdateSelectionRectangle()
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{
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var selectionRect = Rectangle.FromPoints(_leftMouseDownPos, _mousePos);
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// Find controls to select
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for (int i = 0; i < Children.Count; i++)
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{
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if (Children[i] is KeyframePoint p)
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{
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p.IsSelected = p.Bounds.Intersects(ref selectionRect);
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}
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}
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_editor.UpdateTangents();
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}
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/// <inheritdoc />
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public override bool IntersectsContent(ref Vector2 locationParent, out Vector2 location)
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{
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// Pass all events
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location = PointFromParent(ref locationParent);
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return true;
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}
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/// <inheritdoc />
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public override void OnMouseEnter(Vector2 location)
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{
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_mousePos = location;
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base.OnMouseEnter(location);
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}
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/// <inheritdoc />
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public override void OnMouseMove(Vector2 location)
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{
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_mousePos = location;
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// Moving view
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if (_rightMouseDown)
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{
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// Calculate delta
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Vector2 delta = location - _movingViewLastPos;
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delta *= GetUseModeMask(_editor.EnablePanning);
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if (delta.LengthSquared > 0.01f)
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{
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// Move view
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_editor.ViewOffset += delta * _editor.ViewScale;
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_movingViewLastPos = location;
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Cursor = CursorType.SizeAll;
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}
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return;
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}
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// Moving selection
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else if (_isMovingSelection)
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{
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var viewRect = _editor._mainPanel.GetClientArea();
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var locationKeyframes = PointToKeyframes(location, ref viewRect);
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var accessor = _editor.Accessor;
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var components = accessor.GetCurveComponents();
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for (var i = 0; i < _editor._points.Count; i++)
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{
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var p = _editor._points[i];
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if (p.IsSelected)
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{
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var k = _editor.GetKeyframe(p.Index);
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float time = _editor.GetKeyframeTime(k);
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float value = _editor.GetKeyframeValue(k, p.Component);
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float minTime = p.Index != 0 ? _editor.GetKeyframeTime(_editor.GetKeyframe(p.Index - 1)) + Mathf.Epsilon : float.MinValue;
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float maxTime = p.Index != _editor.KeyframesCount - 1 ? _editor.GetKeyframeTime(_editor.GetKeyframe(p.Index + 1)) - Mathf.Epsilon : float.MaxValue;
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var offset = _movingSelectionOffsets[i];
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if (!_editor.ShowCollapsed)
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{
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// Move on value axis
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value = locationKeyframes.Y + offset.Y;
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}
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// Let the first selected point of this keyframe to edit time
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bool isFirstSelected = false;
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for (var j = 0; j < components; j++)
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{
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var idx = p.Index * components + j;
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if (idx == i)
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{
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isFirstSelected = true;
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break;
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}
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if (_editor._points[idx].IsSelected)
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break;
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}
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if (isFirstSelected)
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{
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time = locationKeyframes.X + offset.X;
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if (_editor.FPS.HasValue)
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{
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float fps = _editor.FPS.Value;
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time = Mathf.Floor(time * fps) / fps;
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}
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time = Mathf.Clamp(time, minTime, maxTime);
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}
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// TODO: snapping keyframes to grid when moving
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_editor.SetKeyframeInternal(p.Index, time, value, p.Component);
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}
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_editor.UpdateKeyframes();
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_editor.UpdateTooltips();
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if (_editor.EnablePanning == UseMode.On)
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{
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//_editor._mainPanel.ScrollViewTo(PointToParent(_editor._mainPanel, location));
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}
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Cursor = CursorType.SizeAll;
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_movedKeyframes = true;
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}
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return;
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}
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// Moving tangent
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else if (_isMovingTangent)
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{
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var viewRect = _editor._mainPanel.GetClientArea();
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var direction = _movingTangent.IsIn ? -1.0f : 1.0f;
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var k = _editor.GetKeyframe(_movingTangent.Index);
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var kv = _editor.GetKeyframeValue(k);
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var value = _editor.Accessor.GetCurveValue(ref kv, _movingTangent.Component);
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_movingTangent.TangentValue = direction * (PointToKeyframes(location, ref viewRect).Y - value);
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_editor.UpdateTangents();
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Cursor = CursorType.SizeNS;
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_movedKeyframes = true;
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return;
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}
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// Selecting
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else if (_leftMouseDown)
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{
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UpdateSelectionRectangle();
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return;
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}
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base.OnMouseMove(location);
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}
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/// <inheritdoc />
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public override void OnLostFocus()
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{
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// Clear flags and state
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if (_leftMouseDown)
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{
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_leftMouseDown = false;
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}
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if (_rightMouseDown)
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{
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_rightMouseDown = false;
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Cursor = CursorType.Default;
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}
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_isMovingSelection = false;
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_isMovingTangent = false;
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base.OnLostFocus();
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}
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/// <inheritdoc />
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public override bool OnMouseDown(Vector2 location, MouseButton button)
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{
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if (base.OnMouseDown(location, button))
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{
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// Clear flags
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_isMovingSelection = false;
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_isMovingTangent = false;
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_rightMouseDown = false;
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_leftMouseDown = false;
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return true;
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}
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// Cache data
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_isMovingSelection = false;
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_isMovingTangent = false;
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_mousePos = location;
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if (button == MouseButton.Left)
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{
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_leftMouseDown = true;
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_leftMouseDownPos = location;
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}
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if (button == MouseButton.Right)
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{
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_rightMouseDown = true;
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_rightMouseDownPos = location;
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_movingViewLastPos = location;
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}
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// Check if any node is under the mouse
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var underMouse = GetChildAt(location);
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if (underMouse is KeyframePoint keyframe)
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{
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if (_leftMouseDown)
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{
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// Check if user is pressing control
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if (Root.GetKey(KeyboardKeys.Control))
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{
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// Add to selection
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keyframe.Select();
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_editor.UpdateTangents();
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}
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// Check if node isn't selected
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else if (!keyframe.IsSelected)
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{
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// Select node
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_editor.ClearSelection();
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keyframe.Select();
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_editor.UpdateTangents();
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}
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// Start moving selected nodes
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StartMouseCapture();
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_isMovingSelection = true;
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_movedKeyframes = false;
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var viewRect = _editor._mainPanel.GetClientArea();
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_movingSelectionStart = PointToKeyframes(location, ref viewRect);
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if (_movingSelectionOffsets == null || _movingSelectionOffsets.Length != _editor._points.Count)
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_movingSelectionOffsets = new Vector2[_editor._points.Count];
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for (int i = 0; i < _movingSelectionOffsets.Length; i++)
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_movingSelectionOffsets[i] = _editor._points[i].TimeValue - _movingSelectionStart;
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_editor.OnEditingStart();
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Focus();
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Tooltip?.Hide();
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return true;
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}
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}
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else if (underMouse is TangentPoint tangent && tangent.Visible)
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{
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if (_leftMouseDown)
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{
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// Start moving tangent
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StartMouseCapture();
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_isMovingTangent = true;
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_movedKeyframes = false;
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_movingTangent = tangent;
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_editor.OnEditingStart();
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Focus();
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Tooltip?.Hide();
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return true;
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}
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}
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else
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{
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if (_leftMouseDown)
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{
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// Start selecting
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StartMouseCapture();
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_editor.ClearSelection();
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_editor.UpdateTangents();
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Focus();
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return true;
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}
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if (_rightMouseDown)
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{
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// Start navigating
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StartMouseCapture();
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Focus();
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return true;
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}
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}
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Focus();
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return true;
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}
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/// <inheritdoc />
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public override bool OnMouseUp(Vector2 location, MouseButton button)
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{
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_mousePos = location;
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if (_leftMouseDown && button == MouseButton.Left)
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{
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_leftMouseDown = false;
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EndMouseCapture();
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Cursor = CursorType.Default;
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// Editing tangent
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if (_isMovingTangent)
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{
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if (_movedKeyframes)
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{
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_editor.OnEdited();
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_editor.OnEditingEnd();
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_editor.UpdateKeyframes();
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}
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}
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// Moving keyframes
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else if (_isMovingSelection)
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{
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if (_movedKeyframes)
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{
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_editor.OnEdited();
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_editor.OnEditingEnd();
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}
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}
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// Selecting
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else
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{
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UpdateSelectionRectangle();
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}
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_isMovingSelection = false;
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_isMovingTangent = false;
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_movedKeyframes = false;
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}
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if (_rightMouseDown && button == MouseButton.Right)
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{
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_rightMouseDown = false;
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EndMouseCapture();
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Cursor = CursorType.Default;
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// Check if no move has been made at all
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if (Vector2.Distance(ref location, ref _rightMouseDownPos) < 3.0f)
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{
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var selectionCount = _editor.SelectionCount;
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var underMouse = GetChildAt(location);
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if (selectionCount == 0 && underMouse is KeyframePoint point)
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{
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// Select node
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selectionCount = 1;
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point.Select();
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_editor.UpdateTangents();
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}
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var viewRect = _editor._mainPanel.GetClientArea();
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_cmShowPos = PointToKeyframes(location, ref viewRect);
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var cm = new ContextMenu.ContextMenu();
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cm.AddButton("Add keyframe", () => _editor.AddKeyframe(_cmShowPos)).Enabled = _editor.KeyframesCount < _editor.MaxKeyframes;
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if (selectionCount == 0)
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{
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}
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else if (selectionCount == 1)
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{
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cm.AddButton("Edit keyframe", () => _editor.EditKeyframes(this, location));
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cm.AddButton("Remove keyframe", _editor.RemoveKeyframes);
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}
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else
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{
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cm.AddButton("Edit keyframes", () => _editor.EditKeyframes(this, location));
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cm.AddButton("Remove keyframes", _editor.RemoveKeyframes);
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}
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cm.AddButton("Edit all keyframes", () => _editor.EditAllKeyframes(this, location));
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if (_editor.EnableZoom != UseMode.Off || _editor.EnablePanning != UseMode.Off)
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{
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cm.AddSeparator();
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cm.AddButton("Show whole curve", _editor.ShowWholeCurve);
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cm.AddButton("Reset view", _editor.ResetView);
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}
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_editor.OnShowContextMenu(cm, selectionCount);
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cm.Show(this, location);
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}
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}
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if (base.OnMouseUp(location, button))
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{
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// Clear flags
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_rightMouseDown = false;
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_leftMouseDown = false;
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return true;
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}
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return true;
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}
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/// <inheritdoc />
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public override bool OnMouseWheel(Vector2 location, float delta)
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{
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if (base.OnMouseWheel(location, delta))
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return true;
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// Zoom in/out
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if (_editor.EnableZoom != UseMode.Off && IsMouseOver && !_leftMouseDown && RootWindow.GetKey(KeyboardKeys.Control))
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{
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// TODO: preserve the view center point for easier zooming
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_editor.ViewScale += GetUseModeMask(_editor.EnableZoom) * (delta * 0.1f);
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return true;
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}
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return false;
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}
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/// <inheritdoc />
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protected override void SetScaleInternal(ref Vector2 scale)
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{
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base.SetScaleInternal(ref scale);
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_editor.UpdateKeyframes();
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}
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/// <summary>
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/// Converts the input point from curve editor contents control space into the keyframes time/value coordinates.
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/// </summary>
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/// <param name="point">The point.</param>
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/// <param name="curveContentAreaBounds">The curve contents area bounds.</param>
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/// <returns>The result.</returns>
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private Vector2 PointToKeyframes(Vector2 point, ref Rectangle curveContentAreaBounds)
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{
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// Contents -> Keyframes
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return new Vector2(
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(point.X + Location.X) / UnitsPerSecond,
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(point.Y + Location.Y - curveContentAreaBounds.Height) / -UnitsPerSecond
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);
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}
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}
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}
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}
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Reference in New Issue
Block a user