Add new PreIntegratedGF with 80% smaller but more accurate data
Update old generation code, use R16G16_UNorm format instead of R11G11B10, skip mips and reduce Y axis to 32 pixels. #1492
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@@ -527,6 +527,8 @@ bool TextureTool::ImportTextureStb(ImageType type, const StringView& path, Textu
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PixelFormat targetFormat = ToPixelFormat(options.Type, width, height, options.Compress);
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if (options.sRGB)
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targetFormat = PixelFormatExtensions::TosRGB(targetFormat);
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if (options.InternalFormat != PixelFormat::Unknown)
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targetFormat = options.InternalFormat;
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// Check mip levels
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int32 sourceMipLevels = textureDataSrc->GetMipLevels();
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