Add texture groups preview to Graphics Quality window in editor
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@@ -1,5 +1,6 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.ComponentModel;
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using FlaxEditor.CustomEditors;
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using FlaxEditor.CustomEditors;
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using FlaxEngine;
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using FlaxEngine;
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@@ -9,7 +10,7 @@ using FlaxEngine.Json;
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namespace FlaxEditor.Windows
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namespace FlaxEditor.Windows
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{
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{
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/// <summary>
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/// <summary>
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/// Window used to show and edit current graphics rendering settings via <see cref="Graphics"/>.
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/// Window used to show and edit current graphics rendering settings via <see cref="Graphics"/> and <see cref="Streaming"/>.
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/// </summary>
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/// </summary>
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/// <seealso cref="FlaxEditor.Windows.EditorWindow" />
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/// <seealso cref="FlaxEditor.Windows.EditorWindow" />
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public class GraphicsQualityWindow : EditorWindow
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public class GraphicsQualityWindow : EditorWindow
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@@ -86,6 +87,18 @@ namespace FlaxEditor.Windows
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get => Graphics.AllowCSMBlending;
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get => Graphics.AllowCSMBlending;
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set => Graphics.AllowCSMBlending = value;
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set => Graphics.AllowCSMBlending = value;
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}
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}
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[NoSerialize]
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[EditorOrder(2000), EditorDisplay("Textures", EditorDisplayAttribute.InlineStyle), Tooltip("Textures streaming configuration.")]
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public TextureGroup[] TextureGroups
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{
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get => Streaming.TextureGroups;
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set
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{
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Streaming.TextureGroups = value;
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Streaming.RequestStreamingUpdate();
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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