Fix synchronizing nested prefabs when adding new ObjectsLookupIdMapping
#351
This commit is contained in:
@@ -576,7 +576,7 @@ namespace FlaxEditor.Viewport
|
||||
// Selected UI controls outline
|
||||
for (var i = 0; i < _window.Selection.Count; i++)
|
||||
{
|
||||
if (_window.Selection[i].EditableObject is UIControl controlActor && controlActor.Control != null)
|
||||
if (_window.Selection[i].EditableObject is UIControl controlActor && controlActor && controlActor.Control != null)
|
||||
{
|
||||
var control = controlActor.Control;
|
||||
var bounds = Rectangle.FromPoints(control.PointToParent(this, Vector2.Zero), control.PointToParent(this, control.Size));
|
||||
|
||||
@@ -296,7 +296,7 @@ namespace FlaxEditor.Windows
|
||||
// Selected UI controls outline
|
||||
for (var i = 0; i < Editor.Instance.SceneEditing.Selection.Count; i++)
|
||||
{
|
||||
if (Editor.Instance.SceneEditing.Selection[i].EditableObject is UIControl controlActor && controlActor.Control != null)
|
||||
if (Editor.Instance.SceneEditing.Selection[i].EditableObject is UIControl controlActor && controlActor && controlActor.Control != null)
|
||||
{
|
||||
var control = controlActor.Control;
|
||||
var bounds = Rectangle.FromPoints(control.PointToParent(_viewport, Vector2.Zero), control.PointToParent(_viewport, control.Size));
|
||||
|
||||
Reference in New Issue
Block a user