diff --git a/Source/Engine/Core/Math/Vector3.h b/Source/Engine/Core/Math/Vector3.h
index 2c0ddc68d..b98e7c233 100644
--- a/Source/Engine/Core/Math/Vector3.h
+++ b/Source/Engine/Core/Math/Vector3.h
@@ -229,18 +229,16 @@ public:
}
///
- /// Calculates a vector with values being absolute values of that vector
+ /// Calculates a vector with values being absolute values of that vector.
///
- /// Absolute vector
Vector3 GetAbsolute() const
{
return Vector3(Math::Abs(X), Math::Abs(Y), Math::Abs(Z));
}
///
- /// Calculates a vector with values being opposite to values of that vector
+ /// Calculates a vector with values being opposite to values of that vector.
///
- /// Negative vector
Vector3 GetNegative() const
{
return Vector3(-X, -Y, -Z);
@@ -249,7 +247,6 @@ public:
///
/// Calculates a normalized vector that has length equal to 1.
///
- /// The normalized vector.
Vector3 GetNormalized() const
{
const float rcp = 1.0f / Length();
@@ -257,63 +254,56 @@ public:
}
///
- /// Returns average arithmetic of all the components
+ /// Returns the average arithmetic of all the components.
///
- /// Average arithmetic of all the components
float AverageArithmetic() const
{
return (X + Y + Z) * 0.333333334f;
}
///
- /// Gets sum of all vector components values
+ /// Gets the sum of all vector components values.
///
- /// Sum of X,Y and Z
float SumValues() const
{
return X + Y + Z;
}
///
- /// Returns minimum value of all the components
+ /// Returns the minimum value of all the components.
///
- /// Minimum value
float MinValue() const
{
return Math::Min(X, Y, Z);
}
///
- /// Returns maximum value of all the components
+ /// Returns the maximum value of all the components.
///
- /// Maximum value
float MaxValue() const
{
return Math::Max(X, Y, Z);
}
///
- /// Returns true if vector has one or more components is not a number (NaN)
+ /// Returns true if vector has one or more components is not a number (NaN).
///
- /// True if one or more components is not a number (NaN)
bool IsNaN() const
{
return isnan(X) || isnan(Y) || isnan(Z);
}
///
- /// Returns true if vector has one or more components equal to +/- infinity
+ /// Returns true if vector has one or more components equal to +/- infinity.
///
- /// True if one or more components equal to +/- infinity
bool IsInfinity() const
{
return isinf(X) || isinf(Y) || isinf(Z);
}
///
- /// Returns true if vector has one or more components equal to +/- infinity or NaN
+ /// Returns true if vector has one or more components equal to +/- infinity or NaN.
///
- /// True if one or more components equal to +/- infinity or NaN
bool IsNanOrInfinity() const
{
return IsInfinity() || IsNaN();