diff --git a/Source/Editor/Windows/SplashScreen.cpp b/Source/Editor/Windows/SplashScreen.cpp index dc94da95c..3a9e82cfe 100644 --- a/Source/Editor/Windows/SplashScreen.cpp +++ b/Source/Editor/Windows/SplashScreen.cpp @@ -274,13 +274,15 @@ void SplashScreen::OnDraw() { lightBarHeight = height - lightBarHeight + 20 * s; Render2D::DrawTexture(_splashTexture, Rectangle(0, 0, width, height)); + Color rectColor = Color::FromRGB(0x0C0C0C); + Render2D::FillRectangle(Rectangle(0, lightBarHeight, width, height - lightBarHeight),rectColor.AlphaMultiplied(0.85f), rectColor.AlphaMultiplied(0.85f), rectColor, rectColor); } } else { Render2D::FillRectangle(Rectangle(0, 0, width, 150 * s), Color::FromRGB(0x1C1C1C)); + Render2D::FillRectangle(Rectangle(0, lightBarHeight, width, height), Color::FromRGB(0x0C0C0C)); } - Render2D::FillRectangle(Rectangle(0, lightBarHeight, width, height), Color::FromRGB(0x0C0C0C)); // Animated border const float anim = Math::Sin(time * 4.0f) * 0.5f + 0.5f;