Add Terrain physics collision debug drawing support
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@@ -29,7 +29,7 @@ struct RenderView;
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#define USE_PRECISE_TERRAIN_INTERSECTS (USE_EDITOR)
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// Enable/disable terrain physics collision drawing
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#define TERRAIN_USE_PHYSICS_DEBUG (USE_EDITOR && 0)
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#define TERRAIN_USE_PHYSICS_DEBUG (USE_EDITOR && 1)
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// Terrain splatmaps amount limit. Each splatmap can hold up to 4 layer weights.
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#define TERRAIN_MAX_SPLATMAPS_COUNT 2
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