Rename GPUContext::ClearState to ResetState for constentency
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@@ -724,7 +724,7 @@ void GPUContextDX11::SetState(GPUPipelineState* state)
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}
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}
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void GPUContextDX11::ClearState()
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void GPUContextDX11::ResetState()
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{
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if (!_context)
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return;
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@@ -158,7 +158,7 @@ public:
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void SetScissor(const Rectangle& scissorRect) override;
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GPUPipelineState* GetState() const override;
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void SetState(GPUPipelineState* state) override;
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void ClearState() override;
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void ResetState() override;
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void FlushState() override;
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void Flush() override;
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void UpdateBuffer(GPUBuffer* buffer, const void* data, uint32 size, uint32 offset) override;
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@@ -1304,7 +1304,7 @@ void GPUContextDX12::SetState(GPUPipelineState* state)
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}
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}
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void GPUContextDX12::ClearState()
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void GPUContextDX12::ResetState()
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{
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if (!_commandList)
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return;
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@@ -201,7 +201,7 @@ public:
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void SetScissor(const Rectangle& scissorRect) override;
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GPUPipelineState* GetState() const override;
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void SetState(GPUPipelineState* state) override;
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void ClearState() override;
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void ResetState() override;
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void FlushState() override;
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void Flush() override;
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void UpdateBuffer(GPUBuffer* buffer, const void* data, uint32 size, uint32 offset) override;
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@@ -177,7 +177,7 @@ public:
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{
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}
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void ClearState() override
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void ResetState() override
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{
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}
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@@ -1329,7 +1329,7 @@ void GPUContextVulkan::SetState(GPUPipelineState* state)
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}
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}
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void GPUContextVulkan::ClearState()
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void GPUContextVulkan::ResetState()
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{
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ResetRenderTarget();
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ResetSR();
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@@ -193,7 +193,7 @@ public:
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void SetScissor(const Rectangle& scissorRect) override;
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GPUPipelineState* GetState() const override;
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void SetState(GPUPipelineState* state) override;
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void ClearState() override;
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void ResetState() override;
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void FlushState() override;
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void Flush() override;
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void UpdateBuffer(GPUBuffer* buffer, const void* data, uint32 size, uint32 offset) override;
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